SPLIT Enemy Base // Rusted PSX Fortifications
A downloadable asset pack
Rust. Red light. Enemy territory.
Build a hostile industrial world from 120 individual low-poly assets: worn metal decks, armoured walls, security equipment, traps, supply pickups and working machinery. Coarse pixel textures, deep mechanical recesses and crimson emitters give the enemy base a consistent visual identity.
110 named clips across 48 animated assets. Editable Blender sources, GLB exports and FBX files.
What is included
- 24 floor and wall variations for shaping the base one module at a time.
- 16 building modules: grates, corners, pillars, ramps, stairs, railings and doorway pieces.
- 16 doors, fortifications and security props: blast doors, a folding shutter, barricades, cameras, alarms and a scanning searchlight.
- 16 utilities and hazards: power relays, cables, hollow pipes, a crusher, vent/nozzle mechanisms and a reinforcement pod.
- 16 controls, storage and equipment props: consoles, switches, cabinets, crates, containers and a working generator fan.
- 8 independent wall attachments: hollow extractors, movable louvres, a service cover and an emergency light.
- 6 enemy devices: spike trap, bolt trap, arc pylon, deployable mine, twin-barrel sentry and overhead arrival teleporter.
- 18 pickups: floating health and armour, ammunition, powerups and access items.
Machinery with something inside
Hollow extractors contain broad pitched fan blades, real interior depth and fixed protective guards. Service covers open, louvres rotate, the generator cooling fan runs and doors move on named pivots.

Defend. Reinforce. Reappear.
The deployable sentry has separate yaw, pitch and recoil parts. The mine and sentry include their own supports without a level-floor tile. The teleporter combines an upper mechanism and descending red sweep for a visible arrival cue.


Readable pickups
Small rotating, floating heart and armour pieces sit alongside ammunition, supply containers, access items and powerups. The four flat weapon display pickups belong to the separate SPLIT weapon pack and are not included here.

Built to place and adapt
Floor and wall trap faces use a one-metre grid; depth follows the mechanism. Larger entrances retain their documented multi-cell dimensions and clearances. Wall fixtures mount onto a host wall; the optional integrated twin-vent wall has apertures already cut through it.
Choose states, events and collision shapes for your game. This is an art pack: enemy characters, assembled levels, AI, scripts, sounds, particles, collision shapes and engine prefabs are not included.
Technical details
- 120 models / 77,378 triangles total / 110 named clips.
- Blender 5.1.2 authoring files with named parts, pivots, packed images and NLA clips.
- Separate GLBs with embedded textures and named animations.
- Rest-pose FBXs and separate full-assembly FBX animation takes.
- Master Blender asset library plus individual editable model files.
- Metre units; Blender Z-up, front -Y. Placement and complete motion bounds are documented per asset.
- Shared 256 px pixel texture atlases. Preserve point/nearest sampling for the intended look.
- Engine-specific imports have not been certified; material setup, collision and gameplay integration belong to the receiving project.
License — Commercial Use Allowed
Use and modify the assets in personal and commercial projects under the included Blind Meridian license. Standalone resale or redistribution is prohibited. Credit is appreciated but not required. See LICENSE.txt in the download for the complete terms.
| Published | 21 days ago |
| Status | Released |
| Category | Assets |
| Author | Blind Meridian |
| Tags | 3D, Animation, Blender, First-Person, Low-poly, Modular, PSX (PlayStation), Retro, Sci-fi |
| AI Disclosure | AI Assisted, Graphics |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:





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